
Mortuary Freebooter
A downloadable game for Windows
We find Lara .. but not that Lara! (for copyright reasons) in a new adventure
on her quest for finding the *drumroll* Fountain of Youth !
..
*crickets*
..
Anyway this is a short game that i planned to be a lot bigger until (my personal) flu season had a say in it, for now i'm glad i was able to put together a release somehow .. enjoy!
Updates:
V1.03 - finally figured out what was wrong with the sound,
also fixed lightmaps to be brighter
| Status | Released |
| Platforms | Windows |
| Rating | Rated 4.3 out of 5 stars (9 total ratings) |
| Author | mutantleg |
| Genre | Action |
| Tags | 3D, 3D Platformer, Low-poly, Short, Third Person, Third-Person Shooter |
Development log
- Mortuary Freebooter V1.03 - Sound FixApr 05, 2019





Comments
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I very much enjoyed this brief game. I really loved your design for this Lara like character :)
And did you make this game on your own custom engine?
I'm glad you liked it ๐
yes, it was the engine's debut and a complete catastrophe ๐
and it led to me rolling my own level editor later in Nekkrobox
and that was further developed into Zortch
so not all was lost - but this game highlighted the shortcomings very fast ๐ค
I find it amazing that you can program a 3D engine and actually make games with it. I find the controls for your lara type character in this game to be really crisp and responsive. I don't know if a character controller of such simplicity and responsiveness could be done in Unity.
you would be surprised but this is often the easier route ๐
but a character controller is always tricky ๐ค
this lara is just a sphere floating above the surface ๐คซ
I tried recently to bring a similar movement to unity :
https://mutantleg.itch.io/otto-takes-on-unity
among other things, I was helping out my friend FreeHawk with his game
and made various experiments - so the code is a bit crude but it might inspire you
I don't really use unity for my own projects
as it just feels so inconvenient to me ๐ค
Thank you so much for sharing that. It's really cool that I'm talking to the man also behind Zortch. I really enjoyed playing the full version on steam :) What impressed me a lot were the crisp controls and of course the more dynamic quake 2-esque gameplay.
I'll be honest. I've never tried to program a third person character controller for my unity myself. I've just bought and tried countless character controllers from the asset store and all of them are over engineered and just jank in some aspect. They all generally feel too heavy and robotic and lack snappiness.
I tried your character controller for unity and its really cool. Would it serve as a good base to make a third person character controller like see in your Lara like game? And how exactly would I go about implementing it?
oh I want to share things with everyone - I just find code to be harder to share (to be useful for others) ๐
that is a good question as I'm not that familiar with unity myself ๐ค
usually the character and animations on top is just another object linked to it somehow
code wise it's pretty much what this lara movement does - only using a physics engine ๐คi'm not sure what is the best way to set that up in unity though ๐
in the end you are probably better off with one of the bought ones as this was never fully finished ๐ค
the trick with most character controllers is they either ignore physics (kinematic ones) and use hacks for stairs
or use this same idea just with a different shape (usually a capsule) and rely on hidden simplified collision geometry
This is a pretty neat idea of wacky Tomb Raider, now I want it as a full $60 game.
Show post...
LOL
Nice vid!
(and to think i thought i made the puzzle too simple)
Hello. I greatly enjoyed your take the Tomb Raider franchise. I can't help but wonder what you would come up with if you were to expand on your ideas. Anyway, just saying thank you for letting us play your game.
Glad you enjoyed it!
I havenot had the time to even download this. Is that a problem I can blame you for and get help feedback on?
No worries (it's not really worth anyones time imho i was just glad to have something "finished" )
(only thing i'm worried about if the sound is broken for real)
Is this the same mutantleg that created lab V2 and V3, if so then it's great to hear from you again and sorry for the flu season having a delay in things. If it's any concelation, i've had it as well.
I've had a play and there is no audio, is that how the project stands at this stage?
wobblyfootgamer
yea (its the same account afterall)
thats strange there supposed to be sounds (and underwater ambient)