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hey, just a question.
what game engine did you use for this?

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it's a custom one (c++, opengl)

(and the original was also a custom one - just inside flash with as3)

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ok

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I liked it.Good job

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When do u publish a new LAB update?

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what sort of updates are you thinking of? ๐Ÿค”
as far as I'm concerned the game is complete.. apart from making sure it runs on new windows versions I don't plan any updates

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Completed this in 1h 20m Good fun, really got to loving the grenades once I ran out of bullets.

The Boss was a little underwhelming, was I supposed to blow him up?

the end boss is pretty much just a puzzle
the idea was that if you figure it out you can win without a fight

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I just killed everything, then bashed open a pane of glass and threw a nuke in there. Watches speedrun, Oh I see.

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https://i.imgur.com/BKZ1cSs.mp4 Aparently this game is very stressful

it's sad that my generation is already corrupting the youth ๐Ÿ˜”

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Returning to this ABSOLUTE CLASSIC after completing Zortch. Good god, these games are so fun and solidly designed!

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I used cheats in my video lol 

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it's still so strange to me that people are still interested in Lab (maybe I should stick to making wolf3d clones ๐Ÿค”)
is the crash at 9:00 with the grenades?

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no it has to do with my OHKO scripts/invincibility scripts when disabling  or enabling both that do the opposite of what's enabled causing this crash

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part 2 is released!!! 

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I wonder if we will have an editor for LAB too lmao

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updated cheats.txt for a misunderstood cheat https://www.mediafire.com/file/htyucy7qn9obv1k/Cheats.txt/file

this seems the be the nekkrobox cheat txt ๐Ÿค”

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oops my bad I was in a hurry because of my parents being impatient on this lil thing here is the LAB one https://www.mediafire.com/file/454yxnf02inw7of/Cheats.txt/file

ok, I updated it ๐Ÿ‘

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https://www.youtube.com/playlist?list=PL_fI8Xqc6qwRBongtuo3IRa1BtMbS-bjt

LAB walkthrough (secrets are fun to get)

cool! ๐Ÿ‘
(if you make a playlist I'll add a link for it at the top)

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alright also you made me want to nuke the game up too many nuke launcher secrets xD

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this didn't age well :skull: exams be like:

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new lab trainer: https://www.mediafire.com/file/xsvqt1pz0qaeyus/LAB_trainer.CT/file

we did alot today and we even fixed rapid fire for the nuke launcher and improved inf ammo! now you dont need ammo for inf ammo to work and organized the scripts section and did alot and etc check the table extras for some new stuff (and i noticed a bug with debug mode if you have it enabled and spam start levels you will eventually crash it isn't related to my trainer which is weird maybe fix that)

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ok, I updated it 

how do you exactly spam start levels? ( and also.. why?)

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basically loading between levels has a rare chance of crashing so spam starting levels aka end game and start level will increase the chances of it happening rn we are trying to figure out the reason of it crashing using cheat engine i hope we figure out why its happening also note that it only happens when you have debug mode as seifmagdi crashed the game once he had debug mode without activating cheat engine

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so far I couldn't replicate it:  I looked through the code but I cannot seem to pinpoint which part might be responsible either ๐Ÿค”
still it's a relief that it only seem to happen in debug mode.. has it happened more than once?

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twice or thrice for my friend for me it only happened once during gameplay while testing my cheat table its so rare and subtle i doubted it would be my cheat table but i had debug mode all the time and when my friend wanted to try to replicate it he crashed right away after getting debug mode

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Suggest me of what I should try to add in my cheat table (I am out of ideas lmao)

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I checked and it seems you covered them all ๐Ÿ‘
(it's a small game after all - there can be only so much cheats )

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I thought about adding a health pointer that points to the player health ik it's in float the problem is every single time i tried it would change depending on the level for some reason mind if you explain it? cuz you made the game also i wonder if anyone even uses these lmao also here is a save file to unlock all levels if you finished the game or being busy or idk https://www.mediafire.com/file/kpvgy46so6h1dyg/labData.dat/file

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I'm not sure if that is the right file (seem to be the game data file)

unlocking all maps is very easy, just change this entry in
 config.conf:
SETREACH 14

unfortunately the health is stored in the player actor - and it's a dynamic object so there is no guarantee it will be in the same memory location (depends on the order it was created - which depends on where it was placed on the level)

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my bad I will send the cheat table later in the same message for now I just updated my cheats guide https://www.mediafire.com/file/20e6mn4244v6nef/Cheats.txt/file get ready for an edit soon

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ok, I uploaded this new one

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๐Ÿ˜Š๐Ÿ‘

๐Ÿ‘๐Ÿ™‚
the mantises seem harder than I remember ๐Ÿค”

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๐Ÿ˜ญ

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Damn, this game reminded me of Blake Stone and Corridor 7! xD

Got to Core Entry in one sitting, saw how many of those blue dudes I have to fight and said "Nope!". Not that they're a big problem, just a bit annoying.

If you ever get back to LAB, might I make some suggestions?

1) Add an on-screen notification about what the player picks up (ammo, armor, health, etc.), because when I break containers I sometimes don't even manage to see what was inside.

2) While I do like some of the goofier sounds (case in point, golf-ball sound when the blue guys die), they just feel a bit off, so maybe replace them? Some sounds don't have the "UMPH!" to them, like doors opening\ closing and the machine-gun firing.

3) What is that green frog\ bug gun? I get that it's more of a gimmick than anything, but what's the point? A nod at Half-Life?

4) The auto-aim tends to screw me over when I'm trying to clear out rooms while standing in the doorway. Maybe add an option to switch it off?

This one is more of a nitpick, but the sheer amount of enemies is sometimes baffling. And another nitpick: there are a ton of secrets, but they all feel same-y. Maybe add more monster-closets and ambushes?

Still, I am enjoying this game. Really feels like something from the early-to-mid 90's.

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sure, I  plan to make some sequel in the future (in fact I started one but it's on hold)
3) it's kind of a ripoff of it - the new version was going to be more original:


(as a shotgun - homing missile hybrid)

4) that's odd - I don't remember adding auto aim ๐Ÿค”

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since I have debug mode I think he is talking about the hitboxes they are so long in height that it makes you think that there is some sort of auto aim

Conclusion: there is no auto aim it's just the height of the hitboxes being long

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I guess it's hard to tell with these flat maps ๐Ÿค”

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It's pretty noticeable tho assuming the user has access to debug functions to view the hitboxes

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yessir and if you are bored you can always come back to mess around with some nice stuff here

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A solid FPS game that reminds me of Blake Stone and Wolfenstein 3D, definitely recommend playing it yourself!

7.5 out of 10

I really loved this game.If your looking for a fun DOOM style fps that you can play in a day this is it. I really liked the creature/level design and concepts, they were very creative!

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Great shooter with classic style (inspired by "Blake Stone: Aliens of Gold", yeah?), thank you.

What about adding difficulty levels? Current version is very simple, can pass all game from one try.

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glad you liked it!

thing is the original was somewhat harder.. mouse aiming and saving made it super easy
anyway my next game will be a lot harder and want to see how people react to that first  before updating this game (or making a sequel)

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Just one question - how to complete the last level with a megamind in a cage?

the boxes  are a hint: he is behind bulletproof glass
so you need a weapon that doesn't use bullets

The original riddle, I've tried all the weapons except this one

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Get ready for another update of my trainer for the game this time I got some help from a pro hacker I am sure he will do a lot of help I will post it here tomorrow with an edit of this comment so get ready :D also thought why not update the game and add the minigun to the game as a super mega secret that's so hard to find

Edit: I got it done

Trainer: https://www.mediafire.com/file/70ogobu3fla3aw5/LAB_trainer.CT/file

Cheats guide: https://www.mediafire.com/file/0dswxirhb0p7xwa/Cheats.txt/file

now there is a scripts section in my cheat table and if you go to table extras all hotkeys are listed there now :)

as for the cheats guide i only changed the button that must be pressed for the console since one of my friends confused it with another button :P

thank you I uploaded them (they just replaced the old ones and  there is no way to tell until you download - itch seems weird in this regard)

thing is the minigun was for LAB2 (the flash version that never got anywhere)
so I just don't know what to do with it ..  maybe I should remake the whole game in javascript
as I had a similar engine for it already so it could be played in browser again? ๐Ÿค”
hmm.. anyway I have plenty of plans but I want to finish Zortch first
so any improvements and new things will be after that

ok cool lol

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